ZombieLand

This is a 3D topdown shotting game.

I made it in unity. wasd for moving.

The goal of the game is to survive and kill all kinds of enemies.

The theme of my game is survival action game and the MOOD is tense and exciting.

I was inspired by a game on steam (Vampire Survivors). Vampire Survivors is a roguelike survival action game with some gothic horror elements. The player controls a character that moves, shoots, casts spells, and survives to the limit against a tidal wave of enemies.

I also placed in my game the number of enemies that the player can accept and the obstacles that can temporarily hide and block the monster's footsteps.

There are three types of enemies

1. Enemies created for newcomers (this is for them to get used to the rhythm of the game)

2. Armored Zombie with thick blood and slow speed

3. thief zombie is very fast

In order to game fairness enemies will not all appear at once, but a batch of out, which leads to the player must always move can not be surrounded by enemies. This will produce a moment of tension and a feeling that the enemy can not be killed.

In the music above I chose two different mood of the background music. On top of the interface is a relaxing music, but if you start the game will switch to a slightly faster paced background music, which will also give a slightly more tense environment. I did not choose horror music because most horror music is very slow or particularly fast pace of these do not meet the pace of my game.




StatusReleased
PlatformsHTML5
Authorclin010
Made withUnity

Leave a comment

Log in with itch.io to leave a comment.